I remember the transition from single player to multiplayer. The overwhelming emotion was confusion: so many units, so many faction, so many statistics, and so many tactics. How does one even begin? My first post in this series will focus on the most important thing of all: how to think about multiplayer.
Rome II's multiplayer is not broken. It's enjoyable and fast paced fun; but it is deeply flawed, enjoyable and fast paced fun. The main problem, as I can see it, is the prevalence of elite units and the difficulty, almost uselessness, of cavalry tactics. Here's a List of changes that I believe will go a … Continue reading How to Fix Rome II’s Multiplayer
As a note, much has been made of Total War: Rome II's bugs and glitches. While these will factor into the overall grade, I won't spend too much time talking about them, as I feel that, with the passing of time, they will be less and less relevant to the readership. This review will focus more … Continue reading The Course of Total War Never Did Run Smooth — A Total War: Rome II Review by AdmiralPrice
I love horses. I love archers. I love horse archers. And cataphracts. I love the mobility and speed. That's the primary reason I started a Parthia LP. Check it out!
From the get go, many of us cavalry lovers have noticed the very niche role of cavalry play. The game mechanics are such that cavalry units lose an inane number of men when disengaging from the fight. Also, many of us have noticed some cavalry imbalance. This post will not be a rage against both … Continue reading Balancing Cavalry in Total War: Rome II
There seems to be quite a divide in the general opinion of Rome II. There are those who adorn their shrines with copies of the game. They sacrifice their first born to it, and, swearing by its glorious name, spring forth in a frenzied charge. Others wail and gnash their teeth and lament it like … Continue reading Rome II: After the First Day, Let’s Just Take A Deep Breath