Over the last 10 years, The Creative Assembly has released eight major games and a plethora of smaller downloadable contents, including Total War: Warhammer 2, Total War Three Kingdoms, and Total War Rome 2. These games are conventionally divided into two large categories: historical and fantasy, with the popular Warhammer franchise occupying the latter role. In this article, I question whether that is a useful categorization, and whether it's more useful to divide the franchise into a tripartite division: historical, fantasy, and mythic.
Category: The Total War Theorist
Is There Truth Behind the Myth of Total War Saga Troy?
Total War Troy has called its design philosophy the "truth behind the myth." But what is that "truth?" And do you even need to find the "truth" behind a myth? Or would the game be much better if it embraced the myth, instead? These are my impressions on Total War: Troy from its trailers and blog posts.
The Total War Theorist: Creating a More Engrossing Campaign Experience – Sublimity
The foundation of this sense of danger must be an existential threat, a looming disaster, confronting the player. This can be achieved by implementing 3 changes to the grand campaign as found in Attila, the most current Total War: making the AI more aggressive, giving more meaning to alliances, and eliminating the sacking/razing mechanic.