I remember the transition from single player to multiplayer. The overwhelming emotion was confusion: so many units, so many faction, so many statistics, and so many tactics. How does one even begin? My first post in this series will focus on the most important thing of all: how to think about multiplayer.
Rome II's multiplayer is not broken. It's enjoyable and fast paced fun; but it is deeply flawed, enjoyable and fast paced fun. The main problem, as I can see it, is the prevalence of elite units and the difficulty, almost uselessness, of cavalry tactics. Here's a List of changes that I believe will go a … Continue reading How to Fix Rome II’s Multiplayer